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Hi, I’m Miles!

I’ve been telling interactive stories for as long as I can remember. In kindergarten, I wrote my first ‘choose your own adventure’ book, and I've been hooked on the medium ever since. Games bring together my love of stories with play; I bring this play into my production process, both as a designer and as a producer.

I quickly found out that I couldn’t make games alone, but I was lucky to find other people to make games with early. I’ve had the privilege of working with brilliant artists, programmers, and other designers since I was in high school. I found a love of running a team and keeping things moving, which is where I started my path to game production. In high school, I forged these production skills in the robotics classroom, where I led my team to an international title in Taiwan.

I try to embody the “wise fool” in more ways than one. I am constantly learning, and I try to be endlessly curious, but to be wise, I acknowledge that I am a fool. There is always more to learn, see, and do, and with everything I make, I learn something.

When I'm not making games, I’m probably playing trumpet in the Trojan Marching Band, where I get to lead my own squad of 4. If not that, I'm watching the Dodgers or finally getting around to watching that one movie that’s been on my list.

Skills

Game Development
Unity (6+ yrs), AI/LLM Integration, Narrative Design, Usability/QA
Project Management
Linear, Jira, Google/Microsoft suite
Programming
C#, Java, Python (PyTorch)
Certificates
CalArts Game Design, UCLA Gamelab Game Design